Witch-Maw Nephilim
[Guildpact ]

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    Set: Guildpact
    Type: Creature — Nephilim
    Rarity: Rare
    Cost: {G}{W}{U}{B}
    Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.


    When it awoke, it shattered the hillsides to make way for its passage.
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