Nowhere to Run
[Duskmourn: House of Horror ]

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    Set: Duskmourn: House of Horror
    Type: Enchantment
    Rarity: Uncommon
    Cost: {1}{B}
    Flash
    When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
    Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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