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Like \u003cem\u003eVast: the Crystal Caverns\u003c\/em\u003e, each player in \u003cem\u003eRoot\u003c\/em\u003e has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.\u003c\/p\u003e\n\u003cp\u003eThe Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.\u003c\/p\u003e\n\u003cp\u003eThe Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.\u003c\/p\u003e\n\u003cp\u003eThe Alliance hides in the shadows, recruiting forces and hatching conspiracies. 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